Death Spank
 
"Smart people agree: Awesome DeathSpank fan site doubles as a tool to learn German:
http://death-spank.de/ Sprechen Sie Spank?"
- Ron Gilbert
Previews

Die Liste mit deutschen und englischen Previews zu DeathSpank:

bit-tech.net

22.5.2010

Original
The story too feels like something a bit more Discworld-esque than we expected, with parody and irony laced through game like comedy strychnine that causes death by laughing fit. The hero of the story is the eponymous Deathspank, a man who apparently wears armour only above the waist and who compensates for his lack of wits with an inflated sense of justice and purpose. He is, in the words of one of the producers who helped show us the game, only embarking on an epic quest to save the world because somebody told him he had to and he didn’t have anything better to do.

Destructoid

30.4.2010

Original
The Diablo aspect comes from pretty much everything else. Really, think Diablo, except a cute, silly and not-super-emo version of the classic RPG. Enemies are all over the world, and DeathSpank starts off with a modest amount of equipment. Players will be able to map the face buttons and D-pad with whatever item or weapon they want. There's a wide assortment of weapons throughout the game, including axes, swords, bows & arrows, hammers, and health potions. Items and weapons that are better than your current selection will show up with a green background in the inventory to easily notify players that they should swap out. Weapons that are no longer useful can instantly be converted into cash within your inventory as well.

A+E Interactive

30.4.2010

Original
Customizing your DeathSpank is vital. Players will need to give him more powerful armor. There will be sets of armor, but unfortunately, they won’t have bonuses so players should feel free to mix and match them to create interesting-looking combinations. When picking weapons, fans need to understand that their swords and bows can do different types of damage. In the game, there are three: fire, ice and nature. And some foes are immune to some but vulnerable to others.

GamesRadar

30.4.2010

Original
I died at least three or four times during the hour I played DeathSpank, and this was only the beginning of the game. Enemies are everywhere, and you're asked to murder a lot of them to finish missions. Some like to swarm you in armies, or barrage you from afar with arrows. Others are much, much bigger than you, carry heavier weapons or require special potions to receive damage.

I never grew frustrated, though, because Gilbert and the other designers want DeathSpank to be a fun, pick-up-and-play romp, not a time-eating grindathon. Each time I failed, my hero was simply warped back to one of the previously mentioned outhouses and, like a BioShock VitaChamber, the game remembered how many enemies I had already killed.

IGN

30.4.2010

Original
Next to a creature's name bar you'll see a number representing its level. This should be a visual cue as to how difficult it will be for you to defeat. Take too much damage and you can swig a potion, which will heal you instantly, or nom on a turkey leg. Turkey legs take time to consume and will heal you gradually, unless you take damage during your meal and are interrupted.

GamePro

30.4.2010

Original
Video-Interview mit Ron Gilbert
The Grinder. Any role-playing purist should be painfully familiar with the infuriating, yet painfully necessary process of trekking to the nearest merchant in order to unload unwanted equipment. This is where DeathSpank's Grinder quickly becomes one of the coolest in-game features in recent memory, serving as an inventory screen-based tool that'll slice-and-dice any item dropped into it, freeing up precious inventory space while -- and here's the cool part -- turning surplus weapons, accessories, and armor pieces into cold, hard cash.

Joystiq

30.4.2010

Original
Oh yes -- DeathSpank levels up. In fact, there's a progress bar underneath his health bar. Pressing the Back button when you reach a new character level brings up the option to select from one of three special trait cards. In my time with the game, I got two: one that increased his movement speed and another that gave a +10% to ranged attacks. There were other options, offering enhancements to melee damage, loot drops and the like. The cards that aren't chosen get discarded -- there's no management of a deck in the game, just six card slots in total (although you can remove a card from it to make space for another, but it will also be discarded).

GameSpot

29.4.2010

Original
Video-Walkthrough
You have a justice meter that is filled each time you take damage or deal it, and once it's full, you can unleash a special attack that is dependent on the weapon you're wielding. For example, your cleaver can do a powerful 360-degree strike, wiping out all the surrounding enemies. If you do happen to fall in battle, you'll respawn at the nearest outhouse with no penalty--other than the fact that you might need to do a bit of walking. The entire world is loaded when you start the game, so you don't have to deal with any loading times at all.

Eurogamer.net

21.9.2009

Original
"I'm betting," says Ron Gilbert, settling into a killer pause with the practiced air of a world-class vacuum cleaner salesman, "that you've never fought a nun before." He laughs, slightly frazzled after a day full of promotional interviews backstage at PAX. "If you've ever wanted to fight a nun, this is the game to do it in."

Well, if we're sharing, Ron, you have no idea how many nuns I've fought over the years. But I'm willing to let that one go: I've never fought a nun in a videogame, and when it comes to Gilbert's latest, I sense that taking on Whoopi Goldberg's crew is one of the milder distractions on offer.

Kotaku

8.9.2009

Original
Ron walks me through a little combat, showing me how any of DeathSpank's powers and abilities can be mapped to any action button, allowing players to play however they want. Powers like the ability to summon a pack of wild chickens to attack your enemies. It sounds like a great power to have, but it has a major drawback - if you accidentally hit the birds with an attack, they'll turn on you.

"One of the guys on the project summons 100 chickens, gets them to attack him, and then runs around with this horde of 100 chickens following him everywhere. It's amazing to see."

IGN

7.9.2009

Original
DeathSpank is a wandering hero of sorts. He leads with his lantern chin, is under more than a few delusions of grandeur, and has a wicked tongue. In fact, most everybody in the game has a wry sense of humor that can be described as a touch of Python, a hint of Douglas Adams, and a dash of, well, Ron Gilbert. Dialog scene sin the game and wonderfully inventive, such as a conversation with an elderly, retired hero that recants his many titles – in reverse. We learn that before being known as Eubrick the Bitter, he was Eubrick the Undefeated. And some time before that, he was known as Sally.

Examiner

6.9.2009

Original
Since we're on story progression, DeathSpank's team boasts it will provide, "A real story...not a crappy video game story!" over the course of an estimated 15 hours.  Specifics are still hard to come by but it appears that like many great stories DeathSpank gegins with a fall.  Like a college student home immediately after graduation, it would seem that you have acquired everything you could desire.  Life is sweet, you have "the artifact," which is the rpg equivalent of a car and a credit card.  However, you find yourself torn asunder from your artifact and your gear and must wake your way in the world anew.  If only "adventurer" was still a valid career path...

Gamespot

6.9.2009

Original
The Diablo portion of the game is very much a button masher. You can map anything to the D pad and face buttons of the controller to give yourself easy access to your arsenal of weapons. There's something for every occasion. In our demo we watched as DeathSpank used a lightning area attack, which stunned all the skeletons around him. Once they recovered, they went after him, and because he was armed with a cleaving weapon (which can attack multiple foes at a time), DeathSpank left nothing but a pile of bones in his wake. There are more than 100 weapons and armors to collect, and we were told that the adventure could take anywhere from 15 to 20 hours to complete.

Joystiq

6.9.2009

Original
Better at slash-slash-slashing enemies but not so good at puzzles? "DeathSpank does have an in-game hint system you can use, but it's a little bit like resource space. You can't just get hints," Gilbert explains. "You actually have to earn the hints, sort of like a currency. You earn the currency and then you can spend that currency on hints." So you'll have to be discerning about how you use those hints, if you don't want to find yourself with a taco and no way to make said taco "extra spicy."

Big Download

6.9.2009

Original
The PAX 2009 demo of DeathSpank showed the lead character in full form. He's a parody of the typical fantasy hero. He's big, he likes to kill things and he's pretty full of himself. A lot of the humor comes in the conversations he has with some of the NPCs in the game. An early exchange between DeathSpank and a retired fantasy hero has that particular hero go though some of his older aliases, which apparently included some time as a woman. Kinky.

1UP

30.8.2009

Original
Deutsche Übersetzung
Als Gilbert unsere Tour durch das Spiel beginnt, erzählt er zuerst die Geschichte des Spieles, aber für mich ist es anfangs schwer, mich auf ihn zu konzentrieren. Zu sehr bin ich von dem künstlerischen Stil des Spiels abgelenkt, mit seiner Mischung aus britischer Kinder-Show und Wasserfarben-Fantasy. Präsentiert aus einer Perspektive, die das ganze permanent wie vom Fuß eines kleinen Hügels zeigt. Er sagt, er hätte diese („forced rolling“) Perspektive entwickelt, um ein vertrauliches Gefühl in der Spielwelt zu erzeugen und das wirkt in Verbindung mit dem künstlerischen Stil wie 2D-Elemente in einer 3D-Welt. Auch die Kamera-Bewegung wurde deshalb in ihrer Bewegungsfreiheit eingeschränkt, um diese Ansicht behalten zu können. DeathSpanks Welt ist flach, aber sie sieht aus wie eine gigantische aufklappende Karte, die um einen horizontalen Baumstamm gewickelt wurde, während man einen Ameisen-großen DeathSpank über ihn krabbeln lässt... und Plumpsklos als unterirdisches Teleport-System nutzt.